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 R a c e:I n f o.
« Thread Started on Sept 13, 2007, 7:09pm »

R a c e : I n f o.


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E l t h.
Elf candidus
The Elths are fair race of nobility and magic. Throughout their past they worked magic and healing. Elths are usually quite tall with good looks. Their most distinguishing feature is their pair of pointed ears. Their magic stretches from simple healing for things such as cuts and bruises to cursing of a whole race. Not all possess this gift, and many which do aren't skilled enough to use them.


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D r a c o n.
Dragon pecus
Huge reptilian beasts named Dracons lived in Latrommi. They are peaceful creatures despite their looks. There are those of air and those of water. The beasts of air have huge leathery wings and strong talons with great eyesight and fiery breath. Their water counterparts are very similar apart from that they possess fins instead of wings, and their breath boiling water.


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T h r o p i a n.
Anthro agito
The Thropians were a mistake brought about through Mortals experimentations. The first Thropians were Vampyrs who were tortured and almost killed. This brought out a new gene, the abnormality causing them to change. They took on animal forms, but through their determination they learnt to change into humans when they wanted. The generations brought on easier transformation until it was easy as blinking.


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X o c u l u s.
Psychic aegrimonia
Much like Thropians, Xoculus were created by accident. They were mortals who sympathised with immortal beings, tortured for their betrayal. Driven out of their minds, Elths tried to heal them, to no prevail. Their minds were forever lost they were replaced with powers of either empathy, telepathy, telekinesis or the power to see the future. The generations created more stable minds, but the powers are always the same.


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M o r t a l.
Human caput
The mortals were the last race to arrive in Latrommi and the most influential. They being mortal, thought having a shorter lifespan meant they could get away with more. Along with this they bred more easily surpassing the combined populations of the other races. Mortals are not really different for any other humans, only named mortals by the other races. Their lifespan ranging from 1-70 they are the most vulnerable.


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V a m p y r.
Vampire sanguineus
Vampyrs are human in appearance, that was seen as their only virtue. They live off of blood, of what depends on the preference. Vampyrs can elongate their canines (which are naturally sharp) to draw the red life source. Vampires were always jealous of the Elths, and they always copied them. They then learned how to turn into creatures: wolfs, rats, ravens and bats. But the Elths caught them, and cursed them. No Vampyr has survived the harsh light of day since.


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M a n n e p.
Ghost umbra
When people of Latrommi die they have a choice, to be brave or fearful. Those who fear become a Mannep: a spirit bound to the living world for eternity. They appear as they did in life. They may be in Latrommi but aren't part of it. They cannot touch the living, and they drift through solid mass. Only other Mannep may make physical contact.


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F e r o c i a.
Angel talaris
Back during the millennia war the elths buried their many dead, but the magic lingering in the soil revived those who died. But those revived were greater and fairer then any Elth ever seen. They bore great feathery wings, representing the Harmony of Dracons and Elths. They also did not need to breathe, allowing them to survive underwater. They did not practice magic though they abandoned it for a simple life.
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